Hear Nearby Radio Chatter
Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!
Last updated
Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!
Last updated
Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!
Due to bandwidth usage, this feature is automatically enabled with the Pro version only!
Players can adjust the nearby radio volume in-game using the /radiovolume
command.
Ex: /radiovolume 75
sets the nearby radio to 75% volume.
When a player is within 15 game units of an active radio, they will hear the live chatter from the nearest radio. If multiple radios within range are tuned to different channels, the player will hear all those channels blended, but the sound will primarily emit from the closest radio source.
This feature is experimental and subject to both change and improvements.
Some communities may offer custom EUP (clothing and accessories) that players can use to personalize their characters. For radio users, an option to wear an earpiece (headphones) could be useful, allowing them to listen to radio chatter privately without others nearby overhearing.
The config.lua
file's Config.chatterExclusions
list defines earpiece items (custom EUP prop IDs) that block radio chatter from being heard nearby.
Look here for the component IDs for props (hats, glasses, earpieces, etc.). To find component IDs for drawables (shirts, pants, backpacks, etc.), look here and add 14 to the number.
For example, to exclude a clothing item under ACCESSORIES, it might look like this: